![]() ![]() This makes them good for beginners and works well for simple projects (where performance is not so important) Tools such as "Playmaker" or "Bolt" - focus primarily on ease of use. Keeping the 3D object optimized and making sure you unload / object pool or w/e the assets in your game and any impact visual scripting has seems like it would be negligible. I don't see how visual scripting would cause performance issues unless you're trying to create the next AAA title lol and it lays out the visual programming side of it pretty clearly.īolt seems like unode/BP, not sure how it differs or the performance of any of these systems.īut with the new consoles soon, GFX cards, and the GFX in newest smartphones getting close to ps4 quality (I think the ipad is stronger than a ps4) Game Creator seems like a great kit to start a game project and actually get it done, including dialogue,items,inventory,save systems and everything. Playmaker seems to be the most polished easy to use with premade actions written for you. If you're doing everything from scratch, be prepared to spend 10 to 20x as long and potentially write systems that would be even more unoptimized than playmaker actions.īP from UE4 is probably on the level of unode but it gets so messy with the systems and nodes people give up / say its too complicated to keep track of. ![]()
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